Arrows shot downwards get stuck in the player's own hitbox (MCPE-240527)
Drop 3 Experimental Features
Abandoned Camp
The Abandoned Camp structure is a new kind of structure which can be found in the following biomes:
Meadow
Cherry Grove
Forest
Birch Forest
Old Growth Birch Forest
Flower Forest
Windswept Forest
Dappled Forest
Taiga
Snowy Taiga
Old Growth Spruce Taiga
Old Growth Pine Taiga
Sparse Jungle
Bamboo Jungle
Swamp
Savanna
Wooded Badlands
Pale Garden
Dappled Forest
The Dappled Forest is a new type of forest biome which can be found near cold biomes
Poplar Trees and fallen Poplar Trees generate here
Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees
Red Shrubs generate here
The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
Sheep
Chicken
Cow
Pig
Rabbit
Fox
Graphical
Added opaque versions to the Poplar leaves to fix black background issue (MCPE-240020)
Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn't match the palette
Fixed Poplar sign texture to follow other sign assets
Poplar Trees
Added the Poplar Tree to the game
A new type of tree in the Dappled Forest which comes in three color variations:
Red Poplar Leaves
Orange Poplar Leaves
Yellow Poplar Leaves
Red Shrub
Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest
Can be used in the Composter
Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible
Shelf Mushroom
A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees
Can be found in two sizes, small and large
A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal
A large Shelf Mushroom drops two Shelf Mushroom items when broken
Can be used like other mushrooms to make Stews
Can be found in trades with Wandering Trader
Shelf Mushroom has a slight bounciness when stepped on, similar to Beds
Sounds
Updated ambient sounds for Poplar leaf blocks
Added custom sound events for Red Shrubs and Poplar leaf blocks
Blocks
Added Wool Stair blocks and Wool Slab blocks of the following colors:
Black
Blue
Brown
Cyan
Gray
Green
Light Blue
Light Gray
Lime
Magenta
Orange
Pink
Purple
Red
White
Yellow
Cushion
The Cushion is an item that the player can place in the world and interact with to sit on
Can be crafted in 16 colored variants
Cushions are crafted using 3 Wool Slabs of the same color
Known Issue: Cushions aren't currently generating in the Abandoned Camps, but can be found in the creative inventory
A cushion can be placed on any flat surface
Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
Cushions cannot move
Cushions break if the supporting block is removed
Cushions do not have collision and can overlap with other objects (except other cushions)
Straw Bed
Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point
It can only be used once and will be destroyed after use
It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there
It is crafted using 3 Hay Bales and will give you 4 Straw Beds
Features and Bug Fixes
Accessibility Features
Fixed text field narration restarting label and description on every keypress
Text field now narrates its content when editing is stopped via keyboard or gamepad
Fixed a bug where Sweet Berry Bush damage did not produce closed captions (MCPE-238265)
Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals
Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slotsHovered Items are no longer shown under search bar in recipe book (MCPE-237394)
Biomes
Water fog in Sulfur Caves is now more blue than green, to better match Java Edition (MCPE-238660)
Blocks
Fixed an issue where a ghost block was being created when simultaneously releasing crouch and placing a block on an interactive block such as a Decorated Pot, Item Frame, or Chest (MCPE-189683) (MCPE-234423)
Potent Sulfur can now erupt through flowing liquids
Potent sulfur is located after sulfur instead of polished sulfur in the creative inventory
Custom stairs can now form corners with vanilla stairs outside of Beta
Removed Observer and Redstone Lamp from the Sulfur Cube's slow bouncy archetype so they are no longer absorbed by it
The smoke particles of the TNT block are now emitted less frequently to better match Java Edition (MCPE-239135)
Limited how long the Sulfur Spikes can grow
Fences in pre-generated structures (Villages, Woodland Mansions, Ancient Cities, etc.) now connect correctly to their neighbors
Sulfur and Cinnabar Stairs no longer prevent Chests from opening (MCPE-239689)
Fixed issue where air would not be replenished by air bubbles (MCPE-239551)
Azalea and Flowering Azalea are no longer see-through when viewed from below (MCPE-217896)
Brown and Red Mushrooms can no longer be placed under the sky when it is dark
With the Minecraft Education features toggle enabled, it is possible to place charcoal again in the Lab Table (MCPE-240097)
Fixed a miscolored pixel in one of the Sulfur Spike textures
Character Creator
Fixed error message not showing when importing an invalid custom skin (MCPE-239136)
Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.
Gameplay
Minecart entity separation is now working as it previously did prior to 1.21.0 (MCPE-216837)
Player names will now show as blue when in a party
Fixed an issue that prevented split-screen join on PlayStation when the primary player was signed in with a local account (MCPE-237456)
Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen
Fixed arm animation triggering when no block is affected
Fixed an ID collision when adding split-screen guests on Nintendo Switch, allowing multiple guests to join reliably
Fixed an issue where structure loot would differ on the same seed (MCPE-239951)
General
Brown and Red Mushrooms now generate on Crimson Nylium and Warped Nylium no matter the brightness
Graphical
Guardian and Elder Guardian beams now render with their correct animated textures when Texture Streaming is enabled (MCPE-238393)
End Crystal beams no longer appear as white cylinders when Texture Streaming is enabled (MCPE-238293)
Fixed enchantment glint effect disappearing from items with texture streaming enabled after some time passes (MCPE-238317)
Fixed high resolution textures from Texture Packs appearing blurred when Texture Streaming is enabled (MCPE-238380)
Fixed Anti-Aliasing not being applied when launching the title in fullscreen mode (MCPE-237155)
Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.
Custom dimension fog color matches the brightness depending on time of day (MCPE-238051)
Fixed an issue where cloud reflections in water were unusually bright for a few seconds after switching to midnight time in Vibrant Visuals. (MCPE-221546)
Fixed an issue where component-rendered custom blocks did not show emissive/MER effects when held, dropped, or displayed in item frames or shelves with Vibrant Visuals enabled. (MCPE-237517)
Clouds, sun, moon, and stars now render when the camera is underwater in Vibrant Visuals
Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors
Fixed thrown projectiles rendering as solid colors with Texture Streaming enabled (MCPE-239128)
Fixed a green outline that could appear on distant blocks when using Vibrant Visuals on some Android devices (MCPE-236296)
Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off
Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled
Fixed an issue where colored light-emitting blocks no longer emitted light in worlds using the official RTX texture pack. (MCPE-218532)
Atlas composited textures for blocks now render correctly (MCPE-223126)
Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs
Updated supported devices for Vibrant Visuals on Android
Items
Mobs released from a Bucket no longer carry over their state from before they were captured (MCPE-238275)
Mobs no longer take fall damage accumulated before being captured
Mobs captured while on fire are no longer still burning when released
Mobs captured while suffocating no longer take leftover suffocation damage when released
Mobs captured shortly after using a Nether portal can now use one again immediately when released
Mobs no longer keep any status effects they had when captured
Mobs no longer immediately resume attacking their previous target when released
Previously, arrows shot by Piglins were treated as if they were fired from a Bow
Arrows fired by Players or other mobs are no longer affected by difficulty
Marketplace
Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states
Added toast notification when character creator fails to initalize on Realm join
Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
Mobs
Turtles can now be attached to Balloons with the EDU toggle on
Fixed leashed mobs being incorrectly pulled by Leash Knots (MCPE-237752)This could happen to Sulfur Cubes being leashed to Fences, after being hit repeatedly with a Mace, making it look like the Sulfur Cube lost gravity
They no longer prevent players from sleeping (MCPE-239139)
They no longer grant the Monster Hunter achievement when killed
They are no longer attacked by conduits (MCPE-239180)
Applies only when the entities are invulnerable (i.e., Sulfur Cube has a block absorbed, or Creaking has been spawned by a Creaking Heart)
Replaces the workaround where Creakings would despawn after blocking a player for too long
Realms
Added a Delete button on the Subscriptions tab for expired Realms
Removed the Realms Subscriptions from the Settings->Subscriptions page
Updated terms on Realms purchase screen
Saves: Manage and restore your automatic and manually saved Realm worlds directly from the Realm Hub.
Realms Hub is now accessible from the In-game pause menu
Fixed an error that occurred when opening Realms Hub without Admin permissions
Prevent Realm owners from modifying admin's gameplay permissions
When the client is outdated load the Realm list and allow access to Realms Hub, but the player will be unable to play until they update their game.
Fixed an issue where the profanity popup wouldn't show when using profanity in the Realm title or description
Added in more Realms based tips
Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items
Fixed an issue where downloading a world from the Realms hub slot screen vs. the Realms edit world screens would result in different names
Fixed restart modal showing for region settings when no changes were made
Made various adjustments to the UI under Realms Hub->World->Slots to improve visual clarity and consistency
Sounds
Fixed Shulker hurt sounds not playing due to mismatched audio file names
Fixed Pillager celebrate sound not playing due to a typo in the sound definition (elebrate3 > celebrate3)
Fixed Panda idle, aggressive idle, and worried sounds referencing non-existent audio files, which could cause missing audio
Sulfur spikes now have their own dedicated block sounds and events
Updated hurt and death sounds for one of the chicken sound variants
Main menu music will now start after the initial loading screen to prevent stuttering
Background music will now stop when a player is close to a playing Jukebox (MCPE-31166)
Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control
Music now plays in Lush Caves, Meadow, Stony Peaks, Snowy Slopes, Frozen Peaks and in Swamps
Stability and Performance
Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms
Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
When downloading resource packs to join multiplayer worlds with low available storage, packs will be downloaded one a time to compact the total required space.
Fixed a potential rare crash related to dimension changes on PlayStation
Fixed an occasional crash when loading structures
Added a limit of 512 nested entries in Nbt ListTags and Compound tags (same as Java), this fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags
Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
Fixed an issue where the game would crash when opening the game from an invite notification on Android.
Fixed a crash that could occur when backing out of an NPC's Advanced Settings (MCPE-239589)
Fixed a crash that could occur when spawning more than one Iron Golem
Game servers now attempt to self-repair some player connection issues
Fixed a potential crash issue related to Concrete Powder blocks converting into Concrete.
Fixed several crashes that could occur
Fixed a bug where an incorrect device tier was selected on some devices, preventing players from turning on Vibrant Visuals (MCPE-239742)
Skin and Character Creator packs installed while browsing the Marketplace catalog are now automatically cleaned up using a least-recently-used policy, reducing on-disk usage and improving load times (MCPE-239513)
User Interface
Added a specific error message when adding or editing an external server with an address and port that already exists
Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes
The Marketplace Pass accordion is now hidden when the player is in any betaWhen the player is in a beta on PlayStation, Nintendo or iOS, the "Get more" Marketplace button is hidden as well
When the player is in a beta on PlayStation or iOS, the "Get more" Marketplace button is hidden as well
The overlay has been rotated 45 degrees to increase visibility in the center of the frame
The overlay has been shifted down somewhat to increase visibility across the frame
World Storage
Added OREUI Storage Settings: Storage Status and Management
Added cloud backup of Windows worlds, more information can be found at aka.ms/aka.ms/cloudPCPlease share your feedback at feedback.minecraft.net and report any bugs you find at bugs.mojang.com
Technical Updates
Actor Components
Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
minecraft:cannot_be_attacked
minecraft:ignore_cannot_be_attacked
minecraft:floats_in_liquid
minecraft:wants_jockey
AI Components
Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
minecraft:annotation.open_door
minecraft:bucketable
minecraft:hide
minecraft:managed_wandering_trader
minecraft:persistent
minecraft:trade_resupply
minecraft:trust
minecraft:jump.dynamic
minecraft:jump.static
AI Goals
Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
minecraft:behavior.leap_at_target
minecraft:behavior.silverfish_merge_with_stone
minecraft:behavior.silverfish_wake_up_friends
minecraft:behavior.squid_dive
minecraft:behavior.squid_flee
minecraft:behavior.squid_idle
minecraft:behavior.squid_move_away_from_ground
minecraft:behavior.squid_out_of_water
minecraft:behavior.nap
minecraft:behavior.move_to_block
minecraft:behavior.snacking
minecraft:behavior.stalk_and_pounce_on_target
minecraft:behavior.charge_held_item
minecraft:behavior.eat_block
minecraft:behavior.knockback_roar
minecraft:behavior.ranged_attack
minecraft:on_death
minecraft:on_friendly_anger
minecraft:on_hurt_by_player
minecraft:on_hurt
minecraft:on_ignite
minecraft:on_start_landing
minecraft:on_start_takeoff
minecraft:on_target_acquired
minecraft:on_target_escape
minecraft:on_wake_with_owner
minecraft:behavior.melee_attack
minecraft:behavior.melee_box_attack
minecraft:behavior.delayed_attack
minecraft:behavior.stomp_attack
minecraft:behavior.use_kinetic_weapon
API
Released @minecraft/server version 2.9.0
Added @minecraft/server version 2.10.0-beta
Fixed invulnerable timer bypass when changing before hurt event damage below source amount
Moved nameplateDepthTested and nameplateRenderDistance from beta to V2.8.0
Moved SoundInstance class from beta to V1.2.0.
Moved SoundInstance.stop from beta to V2.9.0.
Moved Player.playSound returning a SoundInstance from beta to V1.2.0.
Moved Dimension.playSound returning a SoundInstance from beta to V1.11.0.
Released Block.getParts from beta to scripts version 2.9.0
Changed EntityFogComponent -> FogSettings, EntityFogComponentError -> FogSettingsError, and added fogSettings property to Player in @minecraft/server beta. FogSettings is functionally identical to EntityFogComponent but is no longer accessed via Entity.getComponent, use Player.fogSettings instead.
Fixed issue where Dimension.fillBlocks would not work when called with a block filter
Released class PlayerStartBreakingBlockAfterEvent from beta to v2.9.0
Released class PlayerStartBreakingBlockAfterEventSignal from beta to v2.9.0
Released class PlayerCancelBreakingBlockAfterEvent from beta to v2.9.0
Released class PlayerCancelBreakingBlockAfterEventSignal from beta to v2.9.0
Released interface PlayerBreakingBlockEventOptions from beta to v2.9.0
Renamed Dimension.findClosestBiome to Dimension.calculateClosestBiomeFromSeed and released from beta to scripts version 2.9.0
Released BiomeSearchOptions from beta to scripts version 2.9.0
Fixed minecraft:hopper_minecart to fire EntityItemPickupAfterEvent and EntityItemPickupBeforeEvent for items above the cart.
Released LootItem.conditions in @minecraft/server v2.9.0 (moved from beta to stable)
Added image method onto CustomForm in @minecraft/server-ui to allow showing images on CustomForms.
Fixed Images in CustomForms not being centered in the form
Added ImageOptions.onClick and ImageOptions.tooltip which allow for a callback on click of an image and a tooltip on images, for use with CustomForm.image
Significantly improved block search speed when using BlockVolume for 'fillBlocks' API.
Blocks
Added "shelf" as an "item_display_transforms" offsets value inside geo.json
This is to give the offsets when placed inside a Shelf Block
Pre 1.26.40 blocks with a "fixed" value will have that value copied to "shelf"
New 1.26.40 blocks will be able to define "fixed" for Item Frame and "self" for Shelf Block
Block Components
Vanilla blocks defined with shapes in the shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment. This will allow custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape
Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west) reflecting which neighbors the fence connects to
In 1.26.40+ worlds, fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs
For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
Crafting
"minecraft:recipe_smithing_transform" now accepts items tagged with "minecraft:transform_materials" in its "addition" field
Commands
Allow using player name as target for commands (i.e. /tell) for non-operator players.
Allow self selection expansion when using commands (i.e. /tell) for non-operator players.
Fixed clone command cloning partial beds, both parts must be fully inside cloning volume
Fixed the /fill command from improperly placing blocks defined with the minecraft:multi_block trait
Dedicated Server
Fixed content-log-file-enabled option not creating log file when set to true (BDS-23033)
Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.
Editor
Builds no longer crash or incorrectly copies data out of the Shared 'minecraftWorlds' folder for worlds (with behavior / resource packs enabled) upon exiting the Edit Project screen using the Back / Resume buttons
Fixed an issue where the mouse cursor preview volume vanishes after toggling Vibrant Visuals on/off
Added real-time chunk sync to the Biome Data Assignment Tool
The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided
Renamed "Brush Paint" to "Brush" in the Editor UI
Added glTF and GLB file format support to the Custom Mesh Tool.
The Dimensions dropdown menu now shows a checkmark next to the player's current dimension
Added Structures to the View menu
Added Keyboard Settings to the File menu
Added Biome Data Assignment to the World menu
Added Dimensions Panel to the Dimensions submenu in the World menu
Added a filterProfanity option to string property item so the editor's world export name field validates the input against a profanity filter, surfacing a warning modal and clearing the field when profanity is detected.
Fixed issue that leaves the instance in the layout after baking, instead of removing it.
Fixed a crash that occurred when removing structures from a layout template when a template was placed into the world
Updating a structure from clipboard now opens a confirmation dialog before overwriting, and the option is disabled when the clipboard has no content
Added pagination and selector menu support for tabs
Using mouse wheel scroll on tool rail, action bar items and floating window tabs will now toggle between pages
Added scrolling support for the menu bar and context submenus when they extend beyond the window size
Fixed the cursor indicator from hiding transparent and semi-transparent blocks (e.g., water, glass, ice) behind it, which also caused a missing block in the Paste Preview at the cursor position
Fixed a bug that caused gameplay hotbar to display in Editor tool mode
Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, letting you size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.
The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so you can place the same mesh multiple times without re-importing. The mesh and preview stay ready until you press Cancel while idle or change the mesh.
Updated introduction floating window to be resizable
Fixed a bug where deleting a world template locally and entering Edit World for that world caused potential data loss
Entity Components
Added a new require_collision_overlap boolean field to minecraft:pushable_by_entity's presets:
Determines whether the collision boxes of two entities must overlap for pushing to occur
For format versions 1.26.40 and higher, this field defaults to true
For format versions below 1.26.40, this field defaults to false
Renamed scale_previous_velocity to slowdown_scale
horizontal_power is no longer scaled by 0.4 internallySimilar values for horizontal_power and vertical_power now produce similar knockback on both axes
horizontal_hit_angle_scale
vertical_hit_angle_scale
vertical_position_angle_scale
relative_horizontal (default): Applies knockback along the horizontal direction from attacker to target
hit_direction: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right)
Added a ceil_pre_critical_damage boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied
power_multiplier is now applied regardless of the difficulty_randomization mode, so it can be used on its own to scale damage by the projectile's velocity
The resulting value is added to damage to define the projectile's base damage
Its default value changed from 2 to 0 so that prior content remains unchanged when neither field is specified
none: difficulty is ignored (default)
additive: a difficulty-driven term is added to the base damage (matches the previous behavior when semi_random_diff_damage was true)
multiplicative: a difficulty-driven term is added to power_multiplier before it scales by the projectile's velocity
When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box
no: the projectile never bounces (default)
if_invulnerable: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking)
if_no_damage_dealt: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames)
Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: true becomes if_invulnerable and false becomes no
Features
Added content error when loading features with identifiers that already exist within the same behavior pack
General
Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage
Fixed invulnerability timer floating-point cycling issue for very small damage diffs
Graphical
Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity
Tightened the anti-x-ray trigger box to avoid false-positive cases when riding a mob
Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero
Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures
The MERS textures for following baby mobs and Rabbits are now visible
Baby Humanoid Chainmail Armor
Baby Dolphin
Baby Fox
Baby Goat
Baby Hoglin
Baby Panda
Baby Warm Pig
Baby Zombie Piglin
Rabbits
Snifflet
Items
Fixed minecraft:shooter component not being able to shoot if no ammunition was defined
Items declared with a format_version of 1.26.30 or higher now require at least one entry under minecraft:item.components. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
Custom item definitions in resource packs now reliably override their Vanilla counterparts in two previously-broken cases:
A custom definition using an older format_version will now be applied on top of a Vanilla item that ships with format_version 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects minecraft:apple and minecraft:breeze_rod.
A custom definition targeting a Vanilla item by its flattened identifier (e.g. minecraft:enchanted_golden_apple) now correctly applies even when Vanilla defines the item under its legacy identifier (e.g. minecraft:appleEnchanted). (MCPE-185730)
Item Components
Updated item schema validation so minecraft:item.components now requires at least one component entry for item documents in v1_26_30 and beta
JSON Schema
Updated the generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.
Networking
When connecting to a dedicated server, the client probes the server for NetherNet support with a 3 second timeout. WinHTTP does not honor this timeout in the following situation:
The client connects to the server by URL instead of IP.
The server hostname's DNS record contains multiple IP addresses.
The server is behind a firewall that drops the client's probe TCP packets instead of responding with an RST.
Particles
Particles using textures from the font folder no longer produces erroneous content log error (MCPE-238790)
Sounds
Fixed the destroy block sound position to be at the center of the block instead of at the corner (MCPE-60799)
User Interface
Refactor of ProfileSystem subscriptions for a speculative fix for profile fetches resulting in a crash due to stale reference
Small geometries using the "item_display_transforms" -> "gui" -> "fit_to_frame": false option will now be properly centered in format_version 1.21.130 and above (MCPE-234752)
Experimental Technical Updates
Add-Ons
Improved the experimental JSON document upgrader: configuration parsing errors are now surfaced through the upgrader's error logging, errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run
API
Added a new loot function CarryOverBlockEntityDataFunction with a single boolean field "dynamic_properties" behind beta
Added ItemBlockDynamicPropertiesComponent item component behind beta
It may be retrieved on an item that resulted from a carry_over_block_entity_data loot function
It has two methods, get and totalByteCount which work like their block component counterparts
it has a getInstrumentName function to get the assigned instrument given a valid facing Direction
it has a playInstrumentSound function to play the instrument sound assinged to a given valid facing Direction
the component can be obtained from any custom or vanilla block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned
Added new beta interface SoundDefinitionMusicInfo with optional genres, moods, artist, and title properties describing the music content of a sound definition
Added new optional beta property SoundDefinition.musicInfo exposing the music metadata declared on a server sound definition
Added new optional beta property SoundDefinition.tags exposing the arbitrary tag metadata declared on a server sound definition
Added new optional beta properties on SoundDefinitionFilter for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values
Added getShapes method on PrimitiveShapesManager.
Added interface PrimitiveShapeQueryOptions for use with getShapes.
Added AllowListEntry to @minecraft/server-admin with optional name and xuid properties in beta
AllowList changes in @minecraft/server-admin all in beta
Added entries: AllowListEntry[] property
Changed add() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
Changed remove() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
Changed contains() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
Added cloneBlocks method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter
The playback position now reflects calls to SoundInstance.seekTo
While a sound is paused via SoundInstance.pause, the playback position no longer advances; SoundInstance.resume continues from where it was paused
Blocks
When applying a "minecraft:sixteen_way_rotation" value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
Added some trait restrictions for blocks with the minecraft:multi_block trait
Cannot also define the minecraft:connection trait
Cannot also define the minecraft:placement_position trait
If the minecraft:placement_direction is defined, only the minecraft:cardinal_direction state is allowed to be enabled
The component minecraft:geometry cannot define n_way_visual_rotation for multi-blocks
Cannot also define the minecraft:block_entity component
Storage structure was updated, your saved properties will be lost
Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters
Fixing default behavior for close button bellow DDUI custom formsDefault visibility value is false
Editor
Removed and replaced uses of minecraft/server CompoundBlockVolume in the Experimental API with the beta minecraft/server-editor RelativeVolumeListBlockVolume
Items
Added a new loot function "carry_over_block_entity_data" with a single boolean field "dynamic_properties" defaulted to false
When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack
Requires "Upcoming Creator Features Experiment"
Jigsaw Structures
A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
Sounds
Added a new minecraft:server_sound_definitions payload to sounds/sound_definitions.json that lets behavior packs declare server-side sound definitions for sounds played from script
Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked
A mode of game_time means the duration is tracked by ticks
A mode of real_time means the duration is tracked by wall-clock time
Fixed a crash that occurred when loading a behavior pack containing a sounds/sound_definitions.json file with the minecraft:server_sound_definitions payload
Added minecaft:sound block component
it requires format version 1.26.20 and Experimental Upcoming Creator Features
it can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json
blocks.json overrides values of minecraft:sound component, including values in all permutations
User Interface
Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider. These sliders are available only when the "RenderDragon Features for Creators" experiment toggle is enabled for Vibrant Visuals.
Gizmo now maintains consistent on-screen size during zoom and improves interaction by hiding overlapping unselected gizmos
Added a timeline player component with a scrubbable timeline bar and playback controls for previewing time-based sequences
TransactionManager functions undo and redo will now be processed over time
Fixed a bug where an error appears within Vibrant Visuals Settings when selecting a config file that contains an uppercase letter ("Failed to transfer data from client - Could not retrieve setting for identifier ``")
Fixed a bug that caused scripted modal dialogs to not be centered by default
Fixed a bug that caused Block Inspector tool to throw an error when selecting a block
Sulfur Spring minecraft:structure_template_feature definitions now reference their structure templates with the minecraft: namespace (MCPE-237893)
Fixed a bug where copying and pasting a double chest with the Paste Preview or Structure tool pasted it as two separate single chests instead of a single double chest
The Block Inspector tool now highlights the currently selected block with a bounding box, giving a clear visual indicator of which block is being inspected
Fixed the Primitives Tool preview and placement to follow the Fixed Distance cursor projection
The Flood Tool no longer errors when pressing Ctrl+D to remove a preview that has already been removed
Editor property pane items no longer display an empty tooltip when there is no tooltip text to show, such as the Flood Tool progress bar
The Dimensions tool now returns the player to their last-known position in the target dimension, or the origin on first visit
The Farm Generator tool now offers Pale Oak, Dark Oak, Nether Brick, and Mangrove fence options
Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags
Fixed a bug in the Vibrant Visuals color settings where dragging a timeline playhead no longer scrubbed the viewport time, so color and value keyframes could not be previewed across the day/night cycle
Fixed a bug that caused the sliders connected to any Vibrant Visuals "Enabled" checkbox to be manipulated with the checkbox toggled off
Fixed a bug that caused incorrect theme color to display for disabled text field
Added a Timeline panel to the Cinematic Tool for visualizing and editing keyframes along the camera path
Renamed "Control Points" to "Keyframes" throughout the Cinematic Tool to align with standard animation terminology
Removed all transaction recording and management functionality from the TransactionManager API and moved it to the PendingTransaction object. Transactions are now created through createPendingTransaction function, while staged changes are finalized using the submit and discard methods
Added pending transaction support for ClipboardItem.writeToWorld and BrushShapeManager APIs
Added a drag handle to the cinematics timeline so the timeline duration can be adjusted directly in the editor
Fixed a bug that caused placeholder string in text field to be incorrectly styled
The Navigation panel's minimap now uses the new minimap control
World locations are now stored per-dimension and shared across all clients
Lowered the Nether's minimap scan Y-level so the map skips the bedrock ceiling